๐ Flouresence Gem / Soul Stone
Inlay, mine and upgrade Fluorescence Gems; capture Soul Stones and build array combinations.
The Soul Stone menu contains two systems. Fluorescence Gems fill equipment inlay slots and provide damage, resistance or basic stats. The Soul Gem tab holds Soul Stones in three arrays and adds elemental stats and pair bonuses.
Read each item's stat preview before using it. Match damage and penetration to your character's element; choose defensive stats and combinations for your needs.
Fluorescence Gems: equipment inlay
Open Gem inlay and select an equipment circle. There are 10 equipment positions, each with three gem types, for 30 inlay slots in total: helmet, armor, pants, gloves, boots, left and right weapons, necklace and two rings. The right panel shows the combined attributes of your current inlays.

Each equipment position accepts one gem of each type. In this fire example:
Triangle โ fire fluorspar
Fire DMG +630
Round โ fire resistance gem
Fire Resist +15%
Square โ fire Spirit Gem
Magic DEF +738
Click the equipment circle to see its three gems. Unload All removes the gems from that position.

Click an individual gem to read its attributes. Remove takes that gem out of its slot; Level Up opens its upgrade preview.

Upgrade gems
Choose Level Up, check the next level's stats, required gem materials and Gold cost, then confirm. Keep the element and gem type consistent when selecting materials.
The configuration contains Levels 1โ12. Higher levels require more gem materials and Gold. The two examples below show Level 3 โ Level 4, costing 393,600 Gold:
Fire Spirit Gem
Magic DEF +738
Magic DEF +1,247
Fire fluorspar
Fire DMG +630
Fire DMG +1,065

The inventory list shows the materials available for the upgrade. Lower-level matching gems can contribute to the requirement: the fire fluorspar example shows two Level 3 gems and three Level 2 gems. Check the required materials on your own preview before confirming.

Gem quantities and Gold for each upgrade
An upgrade combines three matching gems of the preceding level in total: the gem you are upgrading plus two additional matching gems. Match both the element and the gem type. The same material quantities and Gold progression are configured for all six elements and all three gem types.
Lower-level matching gems can replace part of the material requirement at a 3-to-1 conversion. For example, three Level 2 gems count as one Level 3 gem. To make a Level 4 gem, the shown fire example uses two Level 3 gems and three Level 2 gems: three Level 3 equivalents in total.
The Level 1 equivalent column is the total gem material value of the resulting gem, including the starting gem. It is not an extra charge on top of the gems in the second column. Gold below is the cost of the listed upgrade step; making lower-level materials can require additional Gold.
1 โ 2
3 ร Level 1
2 ร Level 1
3
98,400
+327
2 โ 3
3 ร Level 2
2 ร Level 2
9
196,800
+630
3 โ 4
3 ร Level 3
2 ร Level 3
27
393,600
+1,065
4 โ 5
3 ร Level 4
2 ร Level 4
81
787,200
+1,616
5 โ 6
3 ร Level 5
2 ร Level 5
243
1,574,400
+2,273
6 โ 7
3 ร Level 6
2 ร Level 6
729
3,148,800
+3,029
7 โ 8
3 ร Level 7
2 ร Level 7
2,187
6,297,600
+3,880
8 โ 9
3 ร Level 8
2 ร Level 8
6,561
12,595,200
+4,820
9 โ 10
3 ร Level 9
2 ร Level 9
19,683
25,190,400
+11,692
10 โ 11
3 ร Level 10
2 ร Level 10
59,049
50,380,800
+20,865
11 โ 12
3 ร Level 11
2 ร Level 11
177,147
100,761,600
+32,578
Level 12 is the last configured gem level. For the resulting stats of every other element and gem type, use Fluorescence Gem stats at every level below.
Decomposition return at every gem level
The configuration gives the same powder return to gems of the same level, regardless of their element or gem type. This is the Soul Dust / Fluorescence powder used by the Primary mine.
1
8
2
24
3
72
4
216
5
486
6
1,458
7
4,374
8
13,122
9
26,244
10
78,732
11
236,196
12
708,588
Mine and decompose gems
Open Gem mining to obtain Fluorescence Gems. Choose a mine and use Mine x1, Mine x10 or Mine x50.
Primary mine
Level 1โ3
60 Soul Dust / Fluorescence powder
Medium mine
Level 2โ4
40 Diamonds
Advanced mine
Level 3โ5
120 Diamonds
Mining gives a random gem within the mine's pool. Choose the mine for its cost and available levels.

Select a spare gem and choose Decompose to turn it into the powder used by the Primary mine. The preview shows the return before you confirm. For example, the Level 3 fire fluorspar returns 72, also confirmed in the configuration. Decomposition consumes the selected gem, so keep gems you need for inlay or upgrades.

Configured consumables also add this mining currency: Soul Stone Ore gives 4โ20 Soul Dust, and the 90, 100 and 500 Soul Dust items give their stated amounts.
Soul Gems: Star, Moon and Sun arrays
Open Soul Gem. The left side contains Star Soul, Moon Soul and Sun Soul. Each array has six slots. Choose the array, click an empty + slot and select a Soul Stone.
You cannot insert the same Soul Stone type twice in one array. Different types can share an element: Fire and Red, for example, are separate stone families.

Read both Grade and Level. The configuration includes 18 stone families, each with 10 grades; stone experience and levels are separate from those grades. The example below is a Grade 3 Thunder soul stone, Level 1, giving Thunder DMG +120 and Thunder Penetration +0.1%. Press Insert to place it in the selected slot.

Capture Soul Stones
Press Receive to open the capture screen. Use Open x1 for one capture or Capture x10 for a batch. No animation skips the animation.
The capture system uses Wolf Dust. Its four stages have configured costs of 40, 60, 80 and 100 Wolf Dust per attempt. Higher stages use different reward pools and improve the opportunity to obtain higher-grade stones; they do not guarantee one. Follow the highlighted stage and displayed cost.

Soul Stone upgrade experience also has dedicated items: Soul stone essence gives 30 EXP, while Soul stone fragment gives 6 EXP. These are upgrade materials, separate from the Wolf Dust spent on captures. Soul Stones use experience rather than the three-matching-gem recipe used by Fluorescence Gems. Check the EXP already accumulated and the next-level requirement in the upgrade panel before selecting materials; one essence supplies the same EXP as five fragments. The provided XML alone does not establish a fixed consumable count for each Soul Stone upgrade.
Where to buy the capture material
Go to Mall โ Diamond โ RESOURCES and buy 5000 Wolf Dust. In the screenshot it is on the second row, at the right. Use the item to add 5,000 Wolf Dust to your capture currency.
The 10000 powder item on the first row is elemental powder, used by a different system. It does not add the Wolf Dust required for Soul Gem captures or the Soul Dust used by the Primary gem mine.

Check your combination bonuses
Press Team to open Soul Gem Combination. This panel shows the configured stone pairs and their bonuses. In this example, green rows show combinations supplied by the current stones; gray rows show other combinations.

Examples verified against the configuration:
Red + Fire
Fire Penetration +2%, HP Bonus +4%, Double Hit Chance +1%
Red + Earth
Earth Penetration +2%, HP Bonus +4%, Paralyze Chance +1%
Fire + Light
Fire Penetration +2%, Extra DMG +1%, Double Hit Chance +1%
Critical + Red
Fire Penetration +1%, Extra DMG +2%, Double Hit Chance +1%
There are 30 configured pair combinations across Fire, Thunder, Wind, Water, Ice and Earth. Read the complete combination preview when changing stones: the individual stone stats and the pair bonuses both contribute to your choice.
Use How to build your character? and Flouresence/Soul Stone by class for class examples.
Complete Soul Stone combinations
All 30 pair bonuses below come from the configuration. Pair bonuses are separate from each stone's own Grade and Level stats. A repeated element does not mean a repeated stone type: for example, Fire and Red are different families. The configured pair bonus is Double Hit Chance. The supplied combination screenshot labels this bonus Crit Chance; the tables below use the configuration name.
Fire combinations
Fire + Light
Fire Penetration +2%; Extra DMG +1%; Double Hit Chance +1%
Light + Hot
Fire Penetration +1%; Max HP +6%; Paralyze Chance +1%
Hot + Critical
Fire Penetration +1%; Double Hit Chance +2%
Critical + Red
Fire Penetration +1%; Extra DMG +2%; Double Hit Chance +1%
Red + Fire
Fire Penetration +2%; Max HP +4%; Double Hit Chance +1%
Thunder combinations
Thunder + Light
Lightning Penetration +2%; Extra DMG +1%; Paralyze Chance +1%
Light + Electric
Lightning Penetration +1%; Extra DMG +2%; Paralyze Chance +1%
Electric + Critical
Lightning Penetration +1%; Paralyze Chance +2%
Critical + Cloud
Lightning Penetration +1%; Max HP +6%; Slow Chance +1%
Cloud + Thunder
Lightning Penetration +2%; Max HP +4%; Paralyze Chance +1%
Wind combinations
Wind + Electric
Wind Penetration +2%; Extra DMG +1%; Slow Chance +1%
Electric + Ultimate
Wind Penetration +1%; Max HP +6%; Freeze Chance +1%
Ultimate + Cloud
Wind Penetration +1%; Slow Chance +2%
Cloud + Diffuse
Wind Penetration +1%; Extra DMG +2%; Slow Chance +1%
Diffuse + Wind
Wind Penetration +2%; Max HP +4%; Slow Chance +1%
Water combinations
Aqua + Ultimate
Water Penetration +2%; Extra DMG +1%; Slow Chance +1%
Ultimate + Cold
Water Penetration +1%; Extra DMG +2%; Freeze Chance +1%
Cold + Diffuse
Water Penetration +1%; Slow Chance +2%
Diffuse + Snow
Water Penetration +1%; Max HP +6%; Freeze Chance +1%
Snow + Aqua
Water Penetration +2%; Max HP +4%; Freeze Chance +1%
Ice combinations
Ice + Cold
Ice Penetration +2%; Extra DMG +1%; Freeze Chance +1%
Cold + Frost
Ice Penetration +1%; Max HP +6%; Double Hit Chance +1%
Frost + Snow
Ice Penetration +1%; Freeze Chance +2%
Snow + Seal
Ice Penetration +1%; Extra DMG +2%; Freeze Chance +1%
Seal + Ice
Ice Penetration +2%; Max HP +4%; Freeze Chance +1%
Earth combinations
Earth + Frost
Earth Penetration +2%; Extra DMG +1%; Double Hit Chance +1%
Frost + Hot
Earth Penetration +1%; Extra DMG +2%; Paralyze Chance +1%
Hot + Seal
Earth Penetration +1%; Double Hit Chance +2%
Seal + Red
Earth Penetration +1%; Max HP +6%; Paralyze Chance +1%
Red + Earth
Earth Penetration +2%; Max HP +4%; Paralyze Chance +1%
Soul Stone base stats by grade
Each table lists the base item attributes from the configuration for Grades 1โ10. These match the Level 1 item previews. Grade and upgrade Level are separate: the table is not a prediction of the stats after leveling a stone. The supplied XML defines grade attributes and level EXP requirements, but does not include the runtime formula that scales these attributes with Soul Stone Level. Check the in-game upgrade preview for the resulting stats at higher levels.
Fluorescence Gem stats at every level
These are the configured item stats for Levels 1โ12. Each column names the gem element. Damage gems and resistance gems affect the corresponding element; Spirit Gems grant a different basic stat depending on their element.
Triangle: elemental damage
1
Fire DMG +192
Water DMG +192
Lightning DMG +192
Earth DMG +192
Ice DMG +192
Wind DMG +192
2
Fire DMG +327
Water DMG +327
Lightning DMG +327
Earth DMG +327
Ice DMG +327
Wind DMG +327
3
Fire DMG +630
Water DMG +630
Lightning DMG +630
Earth DMG +630
Ice DMG +630
Wind DMG +630
4
Fire DMG +1,065
Water DMG +1,065
Lightning DMG +1,065
Earth DMG +1,065
Ice DMG +1,065
Wind DMG +1,065
5
Fire DMG +1,616
Water DMG +1,616
Lightning DMG +1,616
Earth DMG +1,616
Ice DMG +1,616
Wind DMG +1,616
6
Fire DMG +2,273
Water DMG +2,273
Lightning DMG +2,273
Earth DMG +2,273
Ice DMG +2,273
Wind DMG +2,273
7
Fire DMG +3,029
Water DMG +3,029
Lightning DMG +3,029
Earth DMG +3,029
Ice DMG +3,029
Wind DMG +3,029
8
Fire DMG +3,880
Water DMG +3,880
Lightning DMG +3,880
Earth DMG +3,880
Ice DMG +3,880
Wind DMG +3,880
9
Fire DMG +4,820
Water DMG +4,820
Lightning DMG +4,820
Earth DMG +4,820
Ice DMG +4,820
Wind DMG +4,820
10
Fire DMG +11,692
Water DMG +11,692
Lightning DMG +11,692
Earth DMG +11,692
Ice DMG +11,692
Wind DMG +11,692
11
Fire DMG +20,865
Water DMG +20,865
Lightning DMG +20,865
Earth DMG +20,865
Ice DMG +20,865
Wind DMG +20,865
12
Fire DMG +32,578
Water DMG +32,578
Lightning DMG +32,578
Earth DMG +32,578
Ice DMG +32,578
Wind DMG +32,578
Round: elemental resistance
1
Fire Resist +5%
Water Resist +5%
Lightning Resist +5%
Earth Resist +5%
Ice Resist +5%
Wind Resist +5%
2
Fire Resist +10%
Water Resist +10%
Lightning Resist +10%
Earth Resist +10%
Ice Resist +10%
Wind Resist +10%
3
Fire Resist +15%
Water Resist +15%
Lightning Resist +15%
Earth Resist +15%
Ice Resist +15%
Wind Resist +15%
4
Fire Resist +20%
Water Resist +20%
Lightning Resist +20%
Earth Resist +20%
Ice Resist +20%
Wind Resist +20%
5
Fire Resist +25%
Water Resist +25%
Lightning Resist +25%
Earth Resist +25%
Ice Resist +25%
Wind Resist +25%
6
Fire Resist +30%
Water Resist +30%
Lightning Resist +30%
Earth Resist +30%
Ice Resist +30%
Wind Resist +30%
7
Fire Resist +35%
Water Resist +35%
Lightning Resist +35%
Earth Resist +35%
Ice Resist +35%
Wind Resist +35%
8
Fire Resist +40%
Water Resist +40%
Lightning Resist +40%
Earth Resist +40%
Ice Resist +40%
Wind Resist +40%
9
Fire Resist +45%
Water Resist +45%
Lightning Resist +45%
Earth Resist +45%
Ice Resist +45%
Wind Resist +45%
10
Fire Resist +55%
Water Resist +55%
Lightning Resist +55%
Earth Resist +55%
Ice Resist +55%
Wind Resist +55%
11
Fire Resist +65%
Water Resist +65%
Lightning Resist +65%
Earth Resist +65%
Ice Resist +65%
Wind Resist +65%
12
Fire Resist +80%
Water Resist +80%
Lightning Resist +80%
Earth Resist +80%
Ice Resist +80%
Wind Resist +80%
Square: Spirit Gem basic stats
1
Magic DEF +225
Max HP +600
Accuracy +180
Physical DEF +225
Reduce DMG +135
Evade +180
2
Magic DEF +383
Max HP +1,020
Accuracy +306
Physical DEF +383
Reduce DMG +230
Evade +306
3
Magic DEF +738
Max HP +1,965
Accuracy +590
Physical DEF +738
Reduce DMG +443
Evade +590
4
Magic DEF +1,247
Max HP +3,320
Accuracy +997
Physical DEF +1,247
Reduce DMG +749
Evade +997
5
Magic DEF +1,892
Max HP +5,036
Accuracy +1,513
Physical DEF +1,892
Reduce DMG +1,137
Evade +1,513
6
Magic DEF +2,661
Max HP +7,083
Accuracy +2,128
Physical DEF +2,661
Reduce DMG +1,600
Evade +2,128
7
Magic DEF +3,546
Max HP +9,439
Accuracy +2,836
Physical DEF +3,546
Reduce DMG +2,133
Evade +2,836
8
Magic DEF +4,542
Max HP +12,088
Accuracy +3,632
Physical DEF +4,542
Reduce DMG +2,732
Evade +3,632
9
Magic DEF +5,643
Max HP +15,016
Accuracy +4,512
Physical DEF +5,643
Reduce DMG +3,394
Evade +4,512
10
Magic DEF +13,688
Max HP +36,423
Accuracy +10,945
Physical DEF +13,688
Reduce DMG +8,233
Evade +10,945
11
Magic DEF +24,427
Max HP +64,999
Accuracy +19,532
Physical DEF +24,427
Reduce DMG +14,693
Evade +19,532
12
Magic DEF +38,140
Max HP +101,488
Accuracy +30,497
Physical DEF +38,140
Reduce DMG +22,942
Evade +30,497
Soul Stone experience by grade and level
The following table transcribes each EXP entry in the configuration. It is an experience progression table, not a stat multiplier or a guarantee of a higher grade.
Example elemental layouts
The following older layouts are examples to compare with your own stats and combination preview.
NOTE: Below we will place some examples of combinations (these are not fixed, you can make the combinations to your liking).
Water
-Snow Soul Stone -Aqua Soul Stone -Cold Soul Stone -Ultimate Soul Stone -Diffuse Soul Stone -Cloud Soul Stone

Earth
-Earth Soul Stone -Frost Soul Stone -Hot Soul Stone -Seal Soul Stone -Red Soul Stone -Critical Soul Stone

Wind
-Wind Soul Stone -Cloud Soul Stone -Diffuse Soul Stone -Ultimate Soul Stone -Electric Soul Stone -Cold Soul Stone

Freeze
-Snow Soul Stone -Frost Soul Stone -Cold Soul Stone -Ice Soul Stone -Diffuse Soul Stone -Seal Soul Stone

Fire
-Red Soul Stone -Critical Soul Stone -Light Soul Stone -Hot Soul Stone -Fire Soul Stone -Seal Soul Stone

Lightning
-Thunder Soul Stone -Critical Soul Stone -Light Soul Stone -Hot Soul Stone -Electric Soul Stone -Cloud Soul Stone

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